Not your everyday zombie apocalypse, Dying Light gives you some real survivor tactics. Maybe free running is a little extreme, but in this game it definitely comes in handy. Not only can you get to more places to hide or protect yourself (as you wish it were possible in other games), you can use your abilities in melee combat. Similar to Dead Island, you can create melee weapons and even use guns if you feel like it. Your character is actually an undercover agent for a company who lost important data to a political mogul hiding in a quarantined city full of overly aggressive undead. Fun! Of course he ends up getting infected in this process and has to decide whether to do his job or help the struggling people around him. Luckily, those outside of the quarantine are at least trying to assist with supply crates that also have a supplement to control the infection, but of course there is a gang hoarding all of these crates to themselves and of course that’s where you find your mark. The story continues with you completing missions to gain the information you were sent for as well as assisting the survivors.
The gameplay is pretty unique. You watch your character fail miserably in the beginning until he is taught parkour to maneuver around the city and escape the zombified populace. The controls are smooth, not completely confusing with memorized button presses. You get on screen guides for specials and a very precise mini-map. When one spots you, almost all of them spot you, and they can RUN. I guess the general surprise in that is pretty scary but after that it’s just funny to think of how pitiful you just were! As far as the melee attacks go, you get some pretty good animatics with your weapons and varying levels of damage so its fairly legit but not aggravating in the way most games don’t allow you to do anything without an equipped weapon. Going full on hand-to-hand combat won’t instantly kill you. In my opinion, this makes the game more realistic to what would happen in real life.
This game has some superb graphics. Very crisp and of course very well lit. The zombies get more aggressive at night and the lack of sight adds to the gameplay value. The landscape and interiors are very descriptive. You can see leftover food, weapons, ammo, etc. because they haven’t been zombies for years; this is a recent thing and still going, so not everything is old and decrepit. Realistic to the max. The cutscenes are CRAZY good. Warner Bros. constantly keeps you reminded that Ubisoft isn’t the only one who can make games like Far Cry. With the lockdown on games like Batman, the Arkham series, you can see they have the experience and the teams behind them to hold on to your attention. Dying Light gives you all of it with utmost confidence of you eating it all up. Nom, nom.
I love it when a game knows when to pause all sound for a minute. Any good survival/horror game will do it but because Dying Light is an open-world, you wouldn’t think it would be so perfectly on point. However, going through the environment you get your plain run of the mill travel music. I suppose this is to throw you off so you don’t notice when it gets silent and prone to a zombie attack. In which case, all hell breaks loose and the beat basically drops. Perfectly, I might add. The very second you see something that could do you any harm, the music changes instantly. No build up time, no volume change, just instant run like hell music. Just like that…awesome.
Dying Light is absolutely a full-on buy. Even if you’re a seasoned vet and can’t stand zombie games anymore, just get it to look at. A great addition to any collection, especially for a collector. Real gamers play everything I always say, even if it’s just once. So grab it and enjoy.
Not super scary but unique enough to be in a class all its own.9
Gameplay score 9
Graphics score 10
Music & SFX score 10