What’s up guys!? There is absolutely no reason for you to not be super-excited for one of the longest running games of all time! Not only will I be giving you a review on our newest SF5, I’ll also be going through every available character with some extended info on the newest additions. Here we go!
Street Fighter V was originally brought about in 2011 but not seen in development. An “accidental” teaser trailer in 2014 lead to intense anticipation and the full release this past February 16th, 2016. We gamers are all pretty numb to the whole accidental trailer thing now but no matter, it does what it’s supposed to do. As usual it started all sorts of speculation on what is hoped to change and which esports favorites will win the next tournament. Best part is? In our community, developers listen. SF5 gives us new characters, new specials, and some new interface to pull a win with. No matter what you do or how you do it, you need time, patience, and lots of practice to be proficient in these games. Never forget though, at it’s very core it’s all fun and games.
There are 16 playable characters that you should be used to seeing by now as only four of them are new. Six more characters are planned for release and can be purchased by in-game “fight money” or real-world currency “zenny”. If you see multiple names, it’s either their full name or the differences you may have seen in other countries. For your sanity, I will keep this as short as possible, and keep the description minimal:
Ryu from the original 1987 Street Fighter.
Chun-Li from the 1991 Street Fighter II.
Charlie Nash from the 1991 Street Fighter II: The World Warrior.
M. Bison/Vega/Dictator from the 1991 Street Fighter II: The World Warrior.
Cammy White/Killer Bee from the 1993 Super Street Fighter II: The New Challengers.
Birdie was a non-playable character in the original 1987 Street Fighter and brought back as playable in 1995 Street Fighter Alpha: Warriors’ Dreams.
Ken Masters from the original 1987 Street fighter.
Vega/Balrog/Claw from the 1991 Street Fighter II.
Rainbow Mika/Mika Nanakawa from the 1998 Street Fighter Alpha 3.
Karin Kanzuki from the 1996 Street Fighter: Sakura Ganbaru! manga (japanese comic).
Zangief/Red Cyclone from the 1991 Street Fighter II: The World Warrior.
Dhalsim from the 1991 Street Fighter II: The World Warrior.
Alex from the 1997 Street Fighter III.
Guile from the 1991 Street Fighter II: The World Warrior.
Balrog/M. Bison/Boxer from the 1991 Street Fighter II: The World Warrior.
Ibuki from the 1997 Street Fighter III.
Juri from the 2010 Super Street Fighter IV.
Urien from the 1997 Street Fighter III: 2nd Impact.
As is customary to a new series number, we get some new characters to master. This time, around there are only four. Of course, DLC is coming and we all expected as much but hey, make that money Capcom. The four new characters in the main lineup are:
This guy looks SO BADASS. At first glance he is clearly similar to Blanka. The fighting style he possesses is almost identical. Feral and wild but forceful and with purpose. His clothing and style pulls from representations of the Aztec Sun God, Huitzilopochtli (I love it when history meets gaming). His demeanor in battle and finishing stance are common in sacrifices to the Sun. He is obviously one of the top warriors due to his coloration and markings, common in Aztec culture. His background in the actual game defines him as an “Emissary of the Gods” sent to devour souls of strong warriors. He is best used as a close-range brute force tank.
Yea boy! The Prince of Persia has been added to Street Fighter! No, but seriously he is listed as the eldest son of an old Middle Eastern family. He is searching for a missing friend, who used to work as a S.I.N. Engineer, but has been kidnapped by Bison and Shadaloo. Rashid has an obsession with the newest technology and is capable of producing small tornadoes, earning him the nickname “Rashid of the Turbulent Wind”. It’s cool that he’s laid back and humorous, though. He has some pretty good cutscenes when meeting other characters. His actual fighting is a play off of Parkour that has been modified and created as his own. He’s Middle Eastern, knows Parkour, and his critical art is called “Altair”…can you say winning?
When footage of this girl came out, the crowd went WILD! She is Brazilian and uses Brazilian Jiu-Jitsu and electricity. She is the older sister to Sean Matsuda from SF3…the OLDER sister…bruh. Her story consists of her becoming the heir after Sean leaves to train with Ken. She is happy and energetic and gives good advice. She is pretty and she knows it, just wait until you see her alternate costume. She is very close to friends and family and, like Makoto, is out to promote her fighting style against the strongest fighters. As with most Brazilian characters she has some serious speed. Many of her moves are powerful and involve breaking limbs too. Atta girl!
I kid you not, this guy reminds me of a few badass characters. First thought was Justice from Afro Samurai, and then as one of the harpists from Kung Fu Hustle. Anyhow, his original design was as a Shaolin Monk but seems to have been modernized with shades and a wide brimmed hat. He is known for his use of poison attacks. He’s the type of bad guy you can totally judge by his cover. Very stuck up and talks down to most others. Of course he had a tough upbringing and lives to stay alive by killing blah blah blah. Not to downplay the man’s skill though, oh no. The administrative lead of the Shadaloo organization under M. Bison will drop you like a cement block in open water. He has long range attacks and if he inflicts poison will cause the opponent to take continuous damage for a time. His special covers him in a cloud of poison and his critical launches the opponent in sludge…this guy can dance!
New in this game is the V-Gauge, adding V-Skills, V-Reversals, and V-Triggers…so basically the unique moves we’re used to building up energy for are even more unique now because it’s like adding more damage to an attack, like a booster. It sounds sarcastic but seriously, it’s enough to make your jaw drop as if you’ve never seen a special move before. Think Street Fighter meets Dragon Ball Z Super Saiyan. Especially if you’re defending and you expect an attack to do less damage and it ends up taking you out. There is also a “stun-meter” to help with knowing when your character is going to be disabled if you keep allowing them to take hits. Best part? Those cheaters/hackers/switchers you hate so much in online multiplayer? Dropping a match will also drop your rank and lead to other penalties! Leaving you some sweet, sweet revenge. It’s great that they added features to help those who are more serious about their craft.
As usual, the game takes us around the world and back. Brazil, Japan, Russia, USA, and some unknown locations and secret bases. Capcom has stuck to the cel-shaded art form and it seems to be a great hit with fans of the old school 2D and fans of the new gen 3D. Keeping this style is a great option not only because it’s a people pleaser, but because it focuses on the actual art involved in creating games, characters, environments. It may seem a little lazy, but it leaves all the time and room for the development of the gameplay features and moves. Not too shabby and happily familiar.
Music is based on the area you play in of course. Accurate and expected. No surprise there. Not that it’s a bad thing but I’m starting to wonder if these big money making games and their companies will ever start including featured songs from some of our favorite celebs. I think that would connect it to the region specific characters so much more. That, however is my personal opinion. As is, the music is repetitive but there’s not a lot of time to be annoyed by it when you’re just trying to win the match. It does do a good job of going from light to dark and letting you know how screwed you are in story mode boss battles, so it’s not too bad.
All in all, you can’t go wrong playing a Street Fighter game. Whether it’s for nostalgia and you haven’t played since 1996, or if you’re new and want to become a professional. It’s like a coming of age for gamers everywhere. The history behind the series and the skills you need to carry to understand and play other fighting games for the rest of your life will never leave you. This installment is a beautiful addition to the series and the new features are pretty damn useful. Get with it.
Good for beginners and pros.9
Gameplay score 10
Graphics score 8
Music & SFX score 8